Remote configuration
→Change tuning, content, and feature rollout from one server-authoritative control plane.

Orivox gives developers a typed, server-authoritative layer for remote configuration, feature flags, rewards, events, progression, shops, battle passes, Solana assets, and x402 payments—without another game-client update.
One typed layer connects your trusted backend to every system that keeps a live game moving.
→Change tuning, content, and feature rollout from one server-authoritative control plane.
→Operate rewards, events, XP, and battle passes with typed, auditable service calls.
→Resolve server-owned offers across shops, Solana assets, and exact x402 payments.
→Produce portable runtime JSON for Unity, Godot, Unreal, web engines, and custom clients.
Operate content and economy changes from authoritative services, then distribute only safe runtime data.
Keep privileged operations on your backend. Send only normalized, engine-friendly state to the game.
Also built for Phaser, Three.js, Babylon.js, and custom engines.
NO NATIVE BINARIES / PORTABLE JSON
A narrow integration surface with production reliability built into every service call.

import { Orivox } from "@orivox/sdk";
const orivox = new Orivox({
apiKey: process.env.ORIVOX_API_KEY!,
projectId: process.env.ORIVOX_PROJECT_ID!,
});
const events = await
orivox.events.listActive();
LiveOps, progression, commerce, Web3 assets, and engine-ready runtime JSON through one strict TypeScript SDK.